C # operator overload


Release date:2023-08-31 Update date:2023-10-13 Editor:admin View counts:241

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C # operator overload

You can redefine or overload the operators built into C #. Therefore, programmers can also use operators of user-defined types. An overloaded operator is a function with a special name that is passed by a keyword operator followed by the symbol of the operator. Like other functions, overloaded operators have return types and parameter lists.

For example, look at the following function:

public static Box operator+ (Box b, Box c)
{
   Box box = new Box();
   box.length = b.length + c.length;
   box.breadth = b.breadth + c.breadth;
   box.height = b.height + c.height;
   return box;
}

The above function implements the addition operator ( + ) for theuser-defined class Box. It puts two Box object and returnsthe added Box object.

Implementation of operator overloading

The following program demonstrates the complete implementation:

Example

using System;
namespace OperatorOvlApplication
{
   class Box
   {
      private double length;      // length
      private double breadth;     // width
      private double height;      // height
      public double getVolume()
      {
         return length * breadth * height;
      }
      public void setLength( double len )
      {
         length = len;
      }
      public void setBreadth( double bre )
      {
         breadth = bre;
      }
      public void setHeight( double hei )
      {
         height = hei;
      }
      // Overloading the+operator to add two Box objects
      public static Box operator+ (Box b, Box c)
      {
         Box box = new Box();
         box.length = b.length + c.length;
         box.breadth = b.breadth + c.breadth;
         box.height = b.height + c.height;
         return box;
      }
   }
   class Tester
   {
      static void Main(string[] args)
      {
         Box Box1 = new Box();         // Declare Box1, type is Box
         Box Box2 = new Box();         // Declare Box2, type is Box
         Box Box3 = new Box();         // Declare Box3, type is Box
         double volume = 0.0;          // volume
         // Box1 explain
         Box1.setLength(6.0);
         Box1.setBreadth(7.0);
         Box1.setHeight(5.0);
         // Box2 explain
         Box2.setLength(12.0);
         Box2.setBreadth(13.0);
         Box2.setHeight(10.0);
         // Box1's  volume
         volume = Box1.getVolume();
         Console.WriteLine("Box1's  volume: {0}", volume);
         // Box2's  volume
         volume = Box2.getVolume();
         Console.WriteLine("Box2's  volume: {0}", volume);
         // Add two objects
         Box3 = Box1 + Box2;
         // Box3's volume
         volume = Box3.getVolume();
         Console.WriteLine("Box3's volume: {0}", volume);
         Console.ReadKey();
      }
   }
}

When the above code is compiled and executed, it produces the following results:

Volume of Box1: 210
Volume of Box2: 1560
Volume of Box3: 5400

Overloaded and non-reloadable operators

The following table describes the ability of operator overloading in C#:

Operator

Description

+, -,!, ~, +,-

These unary operators have only one Operand and can be overloaded.

+,- * , / , %

These binary operators take two operands and can be overloaded.

=,! =, <, >, < =, > =

These comparison operators can be overloaded.

& & ||

These conditional logical operators cannot be directly overloaded.

+=, -=, *= , /= , %=

These assignment operators cannot be overloaded.

=,.,?:->, new, is, sizeof, typeof

These operators cannot be overloaded.

Example

In response to the above discussion, let’s extend the above example to overload more operators:

Example

using System;
namespace OperatorOvlApplication
{
    class Box
    {
       private double length;      // length
       private double breadth;     // width
       private double height;      // height

       public double getVolume()
       {
         return length * breadth * height;
       }
      public void setLength( double len )
      {
          length = len;
      }
      public void setBreadth( double bre )
      {
          breadth = bre;
      }
      public void setHeight( double hei )
      {
          height = hei;
      }
      // Overloading the+operator to add two Box objects
      public static Box operator+ (Box b, Box c)
      {
          Box box = new Box();
          box.length = b.length + c.length;
          box.breadth = b.breadth + c.breadth;
          box.height = b.height + c.height;
          return box;
      }

      public static bool operator == (Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length == rhs.length && lhs.height == rhs.height
             && lhs.breadth == rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public static bool operator !=(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length != rhs.length \|\| lhs.height != rhs.height
              \|\| lhs.breadth != rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public static bool operator <(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length < rhs.length && lhs.height
              < rhs.height && lhs.breadth < rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public static bool operator >(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length > rhs.length && lhs.height
              > rhs.height && lhs.breadth > rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public static bool operator <=(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length <= rhs.length && lhs.height
              <= rhs.height && lhs.breadth <= rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public static bool operator >=(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length >= rhs.length && lhs.height
             >= rhs.height && lhs.breadth >= rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public override string ToString()
      {
          return String.Format("({0}, {1}, {2})", length, breadth,
height);
      }

   }

   class Tester
   {
      static void Main(string[] args)
      {
        Box Box1 = new Box();          // Declare Box1, type is Box
        Box Box2 = new Box();          // Declare Box2, type is Box
        Box Box3 = new Box();          // Declare Box3, type is Box
        Box Box4 = new Box();
        double volume = 0.0;   // volume
        // Box1 explain
        Box1.setLength(6.0);
        Box1.setBreadth(7.0);
        Box1.setHeight(5.0);
        // Box2 explain
        Box2.setLength(12.0);
        Box2.setBreadth(13.0);
        Box2.setHeight(10.0);
       // Using overloaded ToString() to display two boxes
        Console.WriteLine("Box1: {0}", Box1.ToString());
        Console.WriteLine("Box2: {0}", Box2.ToString());

        // Box1's volume
        volume = Box1.getVolume();
        Console.WriteLine("Box1's volume: {0}", volume);
        // Box2's volume
        volume = Box2.getVolume();
        Console.WriteLine("Box2's volume: {0}", volume);
        // Add two objects
        Box3 = Box1 + Box2;
        Console.WriteLine("Box3: {0}", Box3.ToString());
        // Box3's volume
        volume = Box3.getVolume();
        Console.WriteLine("Box3's volume: {0}", volume);
        //comparing the boxes
        if (Box1 > Box2)
          Console.WriteLine("Box1 is greater than Box2");
        else
          Console.WriteLine("Box1 is not more than Box2");
        if (Box1 < Box2)
          Console.WriteLine("Box1 is less than Box2");
        else
          Console.WriteLine("Box1 is not less than Box2");
        if (Box1 >= Box2)
          Console.WriteLine("Box1 is greater than or equal Box2");
        else
          Console.WriteLine("Box1 is not greater than or equal to Box2");
        if (Box1 <= Box2)
          Console.WriteLine("Box1 is less than or equal Box2");
        else
          Console.WriteLine("Box1 is not less than or equal to Box2");
        if (Box1 != Box2)
          Console.WriteLine("Box1 is not equal to Box2");
        else
          Console.WriteLine("Box1 is equal to Box2");
        Box4 = Box3;
        if (Box3 == Box4)
          Console.WriteLine("Box3 is equal to Box4");
        else
          Console.WriteLine("Box3 is not equal to Box4");
        Console.ReadKey();
      }
    }
}

When the above code is compiled and executed, it produces the following results:

Box1: (6, 7, 5)
Box2: (12, 13, 10)
Box1's volume: 210
Box2's volume: 1560
Box3: (18, 20, 15)
Box3's volume: 5400
Box1 is not more than Box2
Box1 is less than Box2
Box1 is not greater than or equal to Box2
Box1 is less than or equal Box2
Box1 is not equal to Box2
Box3 is equal to Box4

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